For a research task, I have collected together several board games from my home. Each game has been analysed looking at the type of game, the age range, number of players, aim of the game, how it is played and the contents of the game.
After this, I have taken out/added major and minor elements to try and re-design the games to help teach about gender stereotypes. This was a technique that was suggested by tutor and also one I found in an article about learning board game design and development.
The first one I am starting with is Trivial Pursuit, stay tuned for more to come this week.
Trivial Pursuit – Family Edition
Type of game: Trivia/family game
Age range: 8+
Number of players: 2-36
Aim of the game: “To be the first player to fill all six spaces on your Scoring Token with different coloured wedges by correctly answering questions. Get back to the centre first and answer the final question correctly to win!”
How to play:
- Take an empty Scoring Token for each player
- Take a deck of green and a deck of yellow cards and place them in the holders
- Roll the dice to decide who goes first, highest number takes the first turn
- On your turn – roll the die
- Move the amount of spaces shown on the die
- When you land on a space, answer a question, the colour of your space corresponds to the category you answer for
- If you correctly answer take another turn
- If you are wrong it is the end of your turn
- If you land on a wedge space you answer a question based on the colour of the wedge space
- If you correctly answer this then you take a wedge for your Scoring Token
- You need to collect one of each coloured wedge to complete the game
- The game includes shortcut spaces which means you can jump to the correlating coloured wedge space
- The game also includes roll again spaces where you simply roll again
- As soon as you have a wedge of each colour you need to try and make your way back to the centre
- When you land in the centre the other players decide a category for you and you need to answer a question
- If you answer correctly you have won the game!
- If you answer wrongly you leave the centre space on your next turn then try to return the turn after
- 1 gameboard
- 400 question and answer cards, 200 for adults, 200 for children – these have 6 questions categories, ‘People and Places,’ ‘Good Times,’ ‘Yesterdays,’ ‘Art and Culture,’ ‘Created World,’ ‘Games and Leisure’
- 2 card holders
- 6 scoring tokens
- 36 scoring wedges
- 1 die
How could it be re-designed?
For Trivial Pursuit the major elements are
- Question cards
- Categories of the questions
- Scoring tokens/wedges
The minor elements are
- Roll again spaces
- Jump to a wedge spaces
- Split cards of adults/children
The main way I could re-design this game would be to switch a category from the 6 original ones to something like
- Gender stereotypes
- Parents opinions
As these topics are not very well known or classed as “general knowledge” I would have to make the questions multiple choice with the possibility of having the “wedge” space as not multiple choice to add extra difficulty.
I also thought it could be similar to family fortunes using surveys to get answers for categories like parents opinions.
“Our survey said what % of people agree with: ‘Boys will do badly in life if they exhibit sissy traits'”
Questions like this would be thought provoking and have the shock factor when finding the results. The way the game would work would be “guestimating” answers and learning as you went along.
Other questions could be
1. The first gender equality group were…
A. The Suffragettes
B. The Shakers
C. The Fighters
Answer: The Shakers
2. How many males are part of the nursing profession?
3. How many women are sacked each year for being pregnant?
C. 100, 000
Analysing this game: This game would be simple and easy to create but may be difficult to find 400 questions/answers to include. The idea of learning as you go along I really like and could maybe be an element in my own game design, multiple choice makes the game not too difficult to play if you don’t know the subject area.