Day 24 – Achievements – My biggest achievement to date has to be graduating. I got a 2:1 in Design For Industry at Northumbria University last July. I worked really hard to get this with my major project, Persona, which was a game I designed to try and reduce the gender divide. It subtly teaches children that every personality trait can have a benefit in life, therefore showing them they can be whoever they want to be through a fun medium! There was a lot late nights and days where I just wanted to give up! But I got through it with the support of my friends, family and tutor and I was really proud of what I produced in the end 😁 #marchmeetthemaker
You may have noticed that I have been very quiet since my final major project hand in! Well firstly I was enjoying a bit of time off from doing work after an exhausting few months and secondly, I have been busy helping create our stand for new designers.
From July 5th-8th our year group will be showcasing our work we completed for our final year of Design for Industry. I think about 42 of us will be down there representing Northumbria University. Over the past 3 weeks as a year we have been prepping the stand which has been designed by a team of us, built and painted by others (I am part of this team) and then had the graphics produced by another team.
So a quick update on what has happened so far. We built up the speed frame in the first week, this is a just a metal frame that hammers together –
This is going to be adjusted to match our sizings as we are changing the design slightly for our stand.
(we also got slightly distracted when one of the boxes got emptied and had a toboggan ride down the corridor!)
The white frame was created for Reveal which is our degree show within Northumbria University. We had an opening night for this last Thursday where a few companies came in to look at our work. It is open to the public now until 1st June so anyone interesting in seeing our years work just head over to the Design School at Northumbria University.
Whilst this has also been going on the design stand team came up with how we are going to present our work. Within the metal frames we are having MDF placed as deep boxes. Within these boxes there will be smaller boxes for models to sit in and A3, A4 and A5 boards with images and text explaining each concept. So far we have worked out how many tiles we need for the flooring by laying out these in the studio to the same measurements as the New Designers stand and we have started to paint and put up the MDF wood.
View this post on Instagram
A busy day for the 55° build team, preparing our stand for @newdesigners 2017. @northumbriauni #designforindustry #northumbria #dfi #design #students #finalproject #newdesigners2017 #northumbria #nd17 #instagood #style #photooftheday #inspiration #instadaily #creative #modern #model #photography #comingtond
The graphics team have been hard at work too, they were the ones to create the layout for our Reveal show and they have been working on the New Designers layout and magazine too. To brand our year they came up with the name and logo of 55 degrees as there as 55 students in our year (receiving degrees, get it?)
I have also prepped my boards to show at New Designers. I get one A3 board and an A4 board then room for a model so my game is going to come with me, I may possibly bring my collectibles if I have room. I have tried not to put too much information on them but enough to get the idea. I also have an A5 board with a description of my project which will be next to all this,
Stay tuned as there is plenty more to come! I will keep a bit more updated now the work is becoming less hectic. Anyone looking to come to New Designers in London, there is code off for 25% – NDFINALCHANCE (I think it ends quite soon though!).
The day is finally coming, the end to my final major project! I’ve got everything made and ready to print tomorrow and I am going to get this blog printed as a book tomorrow to show my design journey.
THIS PROJECT IS ALL ABOUT TRYING TO REDUCE THE GENDER DIVIDE THROUGH DESIGN
The problem that I have been trying to tackle is that gender stereotype toys reinforce self fulfilling prophecy, that if you are told you should be a certain way, you act a certain way. Girls – your appearance matters. Boys – you should be masculine, being sensitive is wrong.
I decided I wanted to create a board game to project my views about gender as these have to be played with rules unlike a toy which can be interpreted as anything by a child.
My advice when doing this from Patrick Otley, former Hasbro Game Board Designer was – “I am a firm believer that board games for children should be primarily fun. Education can happen, but that should be secondary to the awesome experience.”
My solution – “Persona” a board game which teaches children that every personality trait can have a benefit in life, therefore showing them that they can be whoever they want to be through a fun medium!
Here is my final presentation board showing off every part of my idea.
I have left a gap because I want to show my game box standing up on the table. This is a practice set up I did today –
I am so happy with the end result!
It feels weird saying that this project is over but I have had a lot of fun designing this game, it is definitely an industry I would like to work in after university. Next step is to complete my Critical Justification 2 for this project and then onto finding a job for when I graduate!
Over the past few days I have been working on creating an advert for my game Persona to show off how it would be marketed and get the idea across in 30 seconds. My 2 younger cousins and Auntie Sharon posed as actors, they have played the game before so could understand what it was all about. Before filming I storyboarded what I wanted to achieve in my sketch book. I took several long shots of different parts of the game and a few close ups cutting them up and putting them together in Premiere Pro.
After downloading this I saw another app in the Adobe package called Character Animator so thought I would see if I could make my characters come to life. I used this to create puppets of Hip, Hinge and Cubey. Watching a few tutorials I started to get the hang of it. For the voiceover I used a website called people per hour as I tried to do the voiceover myself and it didn’t go to plan!
Watch the advert here, opinions welcome 😀 the end is near! Just need to finish my final presentation boards now!
This week I have worked on creating my final touches to my game. To start with I designed my packaging and instructions as these will take a few days to get printed and posted to me from game maker ivory. To design the top of the box I took a picture of my made game and used it as a template to draw an illustration on. I took inspiration for this from looking at other board game boxes, these did similar things on the front, more illustration, then on the back, visual images of the game with a description.
For my instructions, I kept a similar layout to previous ones I had made but reduced it down to an A5 booklet instead of A4. I used imagery of the board and cards to help the user understand how to play. Then just added in my characters popping around the sides.